Skills
The game includes a total of 34 Skills that you can use to customize your player. As an adventurer, you begin with only 4 skills. Once you make your first class transfer you learn 6 more skills, after the second class transfer you learn another 4 for a total of 14 skills. When you gain a level, you gain skill points that you can assign to the skill you wish to be stronger at. Skills can be either active skills that can be assigned to one of 3 buttons reserved for skills, or passive skills that are always granting their affect.
Adventurer Skill Examples
Knife Throw (Active) : Simple knife throw. Increased skill levels raise knife damage.
Hero's Soul (Passive) : Raises maximum mana. Increased skill levels raise effect.
Warrior Skill Examples
Desperate Meausures (Active) : Spinning sword attack. Increased skill levels raise damage.
Beast Within (Passive) : Raises life regeneration rate. Increased skill levels raise effect.
Wizard Skill Examples
Ice Shards (Active) : Shoots 1-3 icicles at enemies. Increased skill levels raise damage and at high levels allows 2 or 3 ice shards to be shot at once.
Dampening Field (Passive) : Raises magic defense. Increased skill levels raise effect.
Rogue Skill Examples
Assassin's Strike (Active) : Powerful melee attack. Increased skill levels raise damage.
Precision (Passive) : Raises melee and ranged critical rate. Increased skill levels raise effect.
Warlord Skill Examples
Wrath of Fire (Active) : Flaming sword melee attack. Increased skill levels raise damage.
Bloodlust (Passive) : Gives a small chance to drain life with every melee attack. Increased skill levels raise amount of life drained and chance to drain life.
Battlemage Skill Examples
Arcane Shield (Active) : Creates a shield that absorbs all damage, the shield lasts until specified amount of damage is absorbed. Increased skill levels raise absorbing power of the shield.
Body to Mind (Passive) : Converts damage done to enemies into mana. Increased skill levels raise the amount of mana gained.
Assassin Skill Examples
Malice (Active) : For a short period of time, all melee and ranged attacks will score critical hits. Increased skill levels raise duration.
Assassin's Oath (Passive) : Gives a small chance that a melee attack will kill a non-boss enemy in a single hit. Increased skill levels raise chance.